Kamis, 25 Februari 2010

Get Free Ebook Meanwhile: Pick Any Path. 3,856 Story Possibilities. (Top Ten Great Graphic Novels for Teens), by Jason Shiga

Get Free Ebook Meanwhile: Pick Any Path. 3,856 Story Possibilities. (Top Ten Great Graphic Novels for Teens), by Jason Shiga

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Meanwhile: Pick Any Path. 3,856 Story Possibilities. (Top Ten Great Graphic Novels for Teens), by Jason Shiga

Meanwhile: Pick Any Path. 3,856 Story Possibilities. (Top Ten Great Graphic Novels for Teens), by Jason Shiga


Meanwhile: Pick Any Path. 3,856 Story Possibilities. (Top Ten Great Graphic Novels for Teens), by Jason Shiga


Get Free Ebook Meanwhile: Pick Any Path. 3,856 Story Possibilities. (Top Ten Great Graphic Novels for Teens), by Jason Shiga

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Meanwhile: Pick Any Path. 3,856 Story Possibilities. (Top Ten Great Graphic Novels for Teens), by Jason Shiga

From School Library Journal

Grade 4–6—Shiga introduces readers to a whole new technique of reading comics. Jimmy must decide if he wants chocolate or vanilla ice cream. That's the first choice readers face in order to determine the fate of the world in this "Choose Your Own Adventure" style graphic novel. Rather than reading panels left to right, color-coded tubelike lines send children in the direction the panels should be read, from right to left/left to right, up to down/down to up, and flipping backwards to pages rather than going forward. Tabs on the edge of the pages help move the tubes along, directing readers to which page to read next. If a tube splits into two paths from a panel, readers then must choose which scenario to follow. Illustrations are drawn in ink, with color overlay. The text is clearly written by hand and will be easily deciphered by readers. Seasoned graphic-novel fans will be entertained by selecting scenarios throughout this action-packed book while developing problem-solving skills. Thousands of story possibilities will guarantee them a different experience each time they pick up this book. However, some readers may have to run their finger along the tube lines to keep track of their place in the story's path, as some of them can be quite long or zigzagged.—Janet Weber, Tigard Public Library, OR Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

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From Booklist

*Starred Review* In this graphic-novel mind boggler, Shiga blows the choose-your-own-adventure concept out of the water. Readers play the role of little Jimmy and on the first page make the seemingly innocuous decision of ordering a vanilla or chocolate ice-cream cone. Tubes connect panels in all directions and veer off into tabs to other pages, creating a head-spinningly tangled web of a story (well, stories; the book claims to have 3,856 different possibilities). The crux is that Jimmy stumbles into the lab of an affable mad scientist and is allowed to tinker with three inventions: a mind reader, a time machine, and the Killitron, which obliterates all life on earth aside from the user’s. Jimmy’s carefree fiddling with the three devices isn’t merely a way to lead readers through the subsequent head trip of an adventure; it’s also just about the perfect kid-friendly initiation to the many-worlds interpretation of quantum mechanics (no, really), in which each decision and action split reality into distinct parallel universes. It’s unfathomably, almost unreasonably complex. Given this book and a distraction-free hour or two, readers will either end up looking like Jimmy on the cover—clutching their skulls in googly-eyed exasperation—or will arrive at a nifty new way of looking at reality. It’s maddening and challenging, all right, but that’s precisely what makes it so crazy fun. Grades 4-9. --Ian Chipman

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Product details

Age Range: 8 - 12 years

Grade Level: 3 - 9

Series: Top Ten Great Graphic Novels for Teens

Hardcover: 80 pages

Publisher: Harry N. Abrams; 1/30/10 edition (March 1, 2010)

Language: English

ISBN-10: 9780810984233

ISBN-13: 978-0810984233

ASIN: 0810984237

Product Dimensions:

7.8 x 0.5 x 9.5 inches

Shipping Weight: 1 pounds (View shipping rates and policies)

Average Customer Review:

4.3 out of 5 stars

103 customer reviews

Amazon Best Sellers Rank:

#48,715 in Books (See Top 100 in Books)

That's what a comic would have in the cell after the one showing you reading this book, because you'll be reading for awhile.I haven't read, let alone bought, a comic or graphic novel since I was in junior high. That's quite a long time. But, I do listen to reviews of comics so I know some of the basics on what's out there. While watching one of said reviews, I saw this little gem. I was immediately intrigued when I heard "choose your own path," "time-travel," "entropy," and "alternate dimensions." How can a sci-fi fan resist?So, I promptly picked this up, and I am so very glad I did. I've read through the adventure at least ten times, now. I still haven't gotten the single successful ending. I'm okay with that, I don't mind reading through again and again.The (I want to call it a game, but...) book starts with a simple choice of chocolate or vanilla ice cream, which quickly becomes the choice between total annihilation, mind reading, and time travel. Don't let those big concepts turn you away, though, as it is easy for anyone to understand.The book is hardbound with plastic coated pages (you'll be turning them a lot as you read it over and over). The pages are not sequential. You don't start at page one and go to the end. From page one, you go to the back, then the middle, back, front, back, middle, etc. Each page has a couple different parts of the story on it, but when you read the part you are on, you follow a tube out to the edge of the page which then matches to a tab with the continuation of the tube on it. You flip to that page and continue following the tube to the part of the story you are on. If it sounds confusing, it is not.You may think that your eyes will wonder and you will "read ahead" by seeing parts of the story that you are not currently on, but the book is laid out in such a manner that that won't happen. There are false pages and cells to keep you from doing just that. There are even "secret" codes within the story that you need to be able to follow certain paths, and the only way to get them is to follow the right path to them. You can't just happen to glimpse the code on a page that you were reading, as the book is set up to prevent that.The work that went into creating this book must have been taxing, but I am glad they did. Pick this up and read it, you will love it.

I thought this might be a clever, fun book to read as I love comics of every type, this was boring. Took me a minute to figure out how to connect the story line you choose to follow, and then disappointment set in. I didn't mind the simple drawings, but the stories that you discover are not interesting.

The piping is so hard to follow - picked it to garner interest in reading but I can't even match the piping...bananas. I miss the books created in the 80's that made pick an adventure more interesting and involving...Sorry - i thought it would be a good fit but the color codes are too similar and confusing... don't like it at all...refund???

I purchased this book for Christmas for my 9 year old son. It was one of the first gifts he opened and he was so entranced by this book he sat there reading it for a good 20 minutes with all the other presents unopened. He's picked it up again and again since receiving it and really loves this book. It's so unique and fun to read. I highly recommend.

Although it is fun to join me around the scenarios, my kids said it had a lot more gore and violence in it than they expected, so they stopped reading it.

My son loves this book. The comic style cartooning is very eye catching, and the story options are unlimited. This book has been a life saver on long car trips when no electronic are available. I would recommend this book to anyone who has children that are able to read to themselves.

One part graphic novel, one part choose-your own adventure, this book is a lot of fun and great for kids. I bought it for my classroom for kids to use during free reading time. It's suitable for elementary students (my younger nieces and nephews love it) but it's also fun for my high schoolers to read - and they certainly do!

I don't normally write negative reviews especially when I know that the author put this together with the best of intentions. However, my ten year old and I found this book to be extremely frenetic. The idea of having several "paths" is great but this is complete overload. My son asked why the book was "so complicated". I hadn't read the reviews about all the references to "killing" until today and probably would have passed had I seen those. I had just read many positive reviews and thought the book would be great. It turned out to be extremely frustrating. I am glad it arrived late and wasn't given as a Christmas present.

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